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The Teacher's Guide to Scratch Online Course
Course Preview
What Is It - What the Course Covers (4:10)
Who Am I - Meet the Instructor/Designer (5:27)
Who Is It For - Who the Course Serves (4:39)
Why Is It Needed - Why You & Your School District Need this Course (6:02)
Course Structure - The Flow and Components of the Course (10:03)
Course Philosophy - Our Goals and Methods for the Course (7:39)
Section 1: Introduction
Section 1 Preview (6:19)
001 - The Scratch Website at a Glimpse (20:56)
002 - The Scratch Editor at a Glimpse (18:32)
003 - Block Coding Basics: Events & Actions (11:08)
004 - Block Coding Basics: Animation Basics (18:06)
005 - Block Coding Basics: Arrow Key Movement (17:24)
006 - Block Coding Basics: Facing & Direction (14:30)
007 - Block Coding Basics: Collisions & Graphic Effects (18:05)
008 - Block Coding Basics: Variables & Counters (16:19)
009 - Block Coding Basics: Text & Sound Outputs (19:16)
010 - Scratch Basics: User Accounts (21:41)
011 - Digital Art Basics: The Scratch Art Editor (37:28)
012 - Digital Art Basics: Vector Art (24:24)
013 - Digital Art Basics: Pixel Art (24:06)
014 - Scratch Basics: The Stage (14:36)
015 - Scratch Basics: The Code Tab (22:42)
016 - Scratch Basics: The Costumes Tab (21:29)
017 - Scratch Basics: The Sounds Tab (16:55)
018 - Scratch Concepts: Sprites Vs The Stage (16:55)
019 - Scratch Concepts: Working with Multiple Sprites (20:40)
020 - Scratch Basics: The Backpack (13:47)
021 - Scratch Extensions: Pen Tool Intro (17:46)
022 - Scratch Extensions: Pen Tool Stamping (20:27)
023 - Scratch Extensions: Pen Tool Line Art (19:32)
024 - Scratch Basics: Remixing (20:29)
025 - Scratch Basics: Teacher Accounts (14:03)
026 - Scratch Basics: Scratch Forums (12:25)
Section 2: Widgets
Section 2 Preview (4:50)
027 - Widgets: Intro (5:07)
028 - Widgets: Key Is Pressed Movement (11:07)
029 - Widgets: Tank Movement (7:11)
030 - Widgets: Countdown Rocket (14:27)
031 - Widgets: Seeker Objects (15:28)
032 - Widgets: Fade Transitions (14:59)
033 - Widgets: Dice-based Automaton (20:37)
034 - Widgets: Fortune Cookie (16:27)
035 - Widgets: About Clones (15:46)
036 - Widgets: Clone Bubble Wrap (23:53)
037 - Widgets: Dice Roll Ranges (25:13)
038 - Widgets: Jukebox (15:32)
039 - Widgets: Scene Switching (13:55)
040 - Widgets: Menu Button (16:32)
041 - Widgets: Pop-ups (11:19)
042 - Widgets: Sparkle Wand (19:52)
043 - Widgets: Starfield (31:00)
044 - Widgets: Clone Typing (30:26)
045 - Widgets: Smoke Bomb (29:26)
046 - Widgets: Binary Tree (29:10)
047 - Widgets: Clone Jitsu (33:19)
Section 3: Main Projects
Section 3 Preview (7:44)
048 - Project 1 Dodge Potato: Intro (7:12)
049 - Project 1 Dodge Potato: Potato Art (10:20)
050 - Project 1 Dodge Potato: Mouse Seeking Movement (9:28)
051 - Project 1 Dodge Potato: Green Bean Bounce (11:42)
052 - Project 1 Dodge Potato: Bean Waves (11:21)
053 - Project 1 Dodge Potato: Bean Fall (7:01)
054 - Project 1 Dodge Potato: Potato Lives (14:53)
055 - Project 1 Dodge Potato: Turkey Art (12:38)
056 - Project 1 Dodge Potato: Turkey Chase (13:44)
057 - Project 1 Dodge Potato: Sweet Potato (15:58)
058 - Project 1 Dodge Potato: Gravy Gen (9:53)
059 - Project 1 Dodge Potato: Gravy Time (11:57)
060 - Project 1 Dodge Potato: Title Screen (20:11)
061 - Project 1 Dodge Potato: Backdrop Art (15:41)
062 - Project 1 Dodge Potato: Help Screen (21:34)
063 - Project 1 Dodge Potato: Game Over Screen (18:38)
064 - Project 2 Snakes & Ladders: Intro (8:29)
065 - Project 2 Snakes & Ladders: Board Grid (17:24)
066 - Project 2 Snakes & Ladders: Dice Rolls (17:41)
067 - Project 2 Snakes & Ladders: Player1 Start (8:30)
068 - Project 2 Snakes & Ladders: Basic Movement (16:39)
069 - Project 2 Snakes & Ladders: Step Movement (8:51)
070 - Project 2 Snakes & Ladders: Ladders (13:12)
071 - Project 2 Snakes & Ladders: Snakes (7:48)
072 - Project 2 Snakes & Ladders: Testing Tiles (14:22)
073 - Project 2 Snakes & Ladders: Player Wins (12:01)
074 - Project 2 Snakes & Ladders: Player2 (11:06)
075 - Project 3 Pacperson: Intro (9:37)
076 - Project 3 Pacperson: Backdrop Setup (19:00)
077 - Project 3 Pacperson: Maze Building (19:42)
078 - Project 3 Pacperson: Dot Populating (13:50)
079 - Project 3 Pacperson: Player1 Art (17:48)
080 - Project 3 Pacperson: Player1 Move (10:26)
081 - Project 3 Pacperson: Wall Collisions (8:38)
082 - Project 3 Pacperson: Dot Eating (13:32)
083 - Project 3 Pacperson: New Level (7:22)
084 - Project 3 Pacperson: Pause (8:16)
085 - Project 3 Pacperson: Player2 Copy (9:10)
086 - Project 3 Pacperson: Score (24:43)
087 - Project 4 Ocean Biome: Intro (11:21)
088 - Project 4 Ocean Biome: Plant Art (9:27)
089 - Project 4 Ocean Biome: Plant Seeding (9:25)
090 - Project 4 Ocean Biome: Plant Growth (9:48)
091 - Project 4 Ocean Biome: Plant Starts (16:06)
092 - Project 4 Ocean Biome: Plant Spawning (14:54)
093 - Project 4 Ocean Biome: Fish Duplicate (16:32)
094 - Project 4 Ocean Biome: Fish Movement (16:38)
095 - Project 4 Ocean Biome: Plant Predation (15:46)
096 - Project 4 Ocean Biome: Plant Death (9:49)
097 - Project 4 Ocean Biome: Shark (14:43)
098 - Project 4 Ocean Biome: Fish Predation (13:30)
099 - Project 4 Ocean Biome: Shark Eating (12:36)
100 - Project 4 Ocean Biome: Variables (12:08)
Section 4: Concepts & Theory
Section 4 Preview (6:17)
101 - CS Concepts: Intro (10:16)
102 - CS Concepts: Algorithms (8:04)
103 - CS Concepts: Loops (6:56)
104 - CS Concepts: Events (7:43)
105 - CS Concepts: Concurrency (8:29)
106 - CS Concepts: Variables (14:52)
107 - CS Concepts: Conditionals (11:44)
108 - CS Concepts: Control Structures (10:53)
109 - CS Concepts: Functions (11:32)
110 - CS Concepts: Parameters (14:00)
111 - CS Concepts: Data Types (12:30)
112 - CS Concepts: Data Referencing (14:48)
113 - CS Concepts: Input-Process-Output Model (10:59)
114 - CS Concepts: Data Structures (16:58)
115 - CS Concepts: Object/Property Model (8:35)
116 - Computational Thinking: Intro (9:13)
117 - Computational Thinking: Decomposition (8:22)
118 - Computational Thinking: Pattern Recognition (12:32)
119 - Computational Thinking: Abstraction (11:55)
120 - Computational Thinking: Algorithms (9:57)
121 - Computational Thinking: Evaluation (8:48)
122 - Computational Thinking: Models & Simulations (16:44)
123 - Design Thinking: Intro (6:41)
124 - Design Thinking: Empathize (15:17)
125 - Design Thinking: Define (13:32)
126 - Design Thinking: Ideate (12:59)
127 - Design Thinking: Prototype (10:21)
128 - Design Thinking: Testing (11:13)
129 - Design Thinking: Revise (15:22)
130 - Game Development: Intro (16:08)
131 - Game Development: Ideas (18:03)
132 - Game Development: Details (25:05)
133 - Game Development: Implementation (25:00)
Section 5: Pedagogy & Practice
Section 5 Preview (8:45)
134 - ClassroomTechniques: Intro (18:22)
135 - ClassroomTechniques: Reveal Styles (16:40)
136 - ClassroomTechniques: Direct Instruction (9:33)
137 - ClassroomTechniques: Starter Projects (11:38)
138 - ClassroomTechniques: Challenge Project (16:31)
139 - ClassroomTechniques: Remix Challenge (12:16)
140 - ClassroomTechniques: In-Classroom Remix (13:02)
141 - ClassroomTechniques: Problem Solvers (10:17)
142 - ClassroomTechniques: Project Guidelines (12:10)
143 - ClassroomTechniques: Design Thinking (12:24)
144 - ClassroomTechniques: Free Form Creation (12:50)
145 - ClassroomTechniques: Peer Analysis (17:21)
146 - ClassroomTechniques: Solo Work (8:56)
147 - ClassroomTechniques: Pairs Work (13:22)
148 - ClassroomTechniques: -Group Work (23:28)
149 - ClassroomTechniques: No Code Design (14:53)
150 - Challenges, Twists & Extensions: Intro (6:27)
151 - Challenges, Twists & Extensions: Player Dynamics (9:34)
152 - Challenges, Twists & Extensions: Control Schemes (10:06)
153 - Challenges, Twists & Extensions: End Games (10:16)
154 - Challenges, Twists & Extensions: Surprises (11:45)
155 - Challenges, Twists & Extensions: Customization (11:15)
156 - Challenges, Twists & Extensions: Progression Systems (12:47)
157 - Challenges, Twists & Extensions: Game Balance (15:22)
158 - Special Considerations: Intro (5:13)
159 - Special Considerations: Tablet Computers (10:18)
160 - Special Considerations: Disability Accessibility (11:10)
161 - Special Considerations: Language Barriers (13:28)
162 - Special Considerations: Move Limits (13:20)
163 - Special Considerations: -Size Limits (13:33)
164 - Special Considerations: Clone Limits (11:43)
165 - Special Considerations: Pen Tool Limits (12:11)
166 - Special Considerations: Text Displays (14:16)
167 - Material Evaluation: Intro (8:42)
168 - Material Evaluation: Relevance (18:09)
169 - Material Evaluation: Scaffolding (13:43)
170 - Material Evaluation: Individuation (19:42)
171 - Material Evaluation: Structure (17:13)
172 - Student Evaluation: Intro (20:27)
173 - Student Evaluation: Aim (18:07)
174 - Student Evaluation: Execution (21:41)
175 - Student Evaluation: Alterations (14:09)
176 - Student Evaluation: Learning (20:10)
177 - Student Evaluation: Code Evaluation (23:47)
178 - Student Evaluation: Other Evaluation Methods (23:38)
Conclusion
179 - Other Resources (26:03)
180 - Final Thoughts (12:57)
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021 - Scratch Extensions: Pen Tool Intro
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